One of the tasks of an Operating System is to handle time events. Traditionally, time management is based on peri-odic interrupts from one of the system’s hardware timers (ticks). However, this approach has some limitations, as lack of precision, large overhead, and large power con-sumption. These limitations have motivated the use of non-periodic timers (e.g. one-shot timers), specially in specific-purpose operating systems with timing restrictions, such as embedded, real-time, and multimedia systems. This work presents a comparison between one-shot and periodic time implementations in the time management abstractions in EPOS (Embedded Parallel Operating System). We compare both implementations in terms of memory footprint, number of conte...
In a UNIX system, time command reports real, system and user time used bycommand. For various reason...
Abstract—Many embedded real-time applications are typically time-triggered and preemptive schedulers...
With the increased use of powerful, performance-optimized hardware components in embedded systems, t...
general-purpose commodity operating systems use periodic clock interrupts to regain control and meas...
The design of real-time embeddedsystems involves a constant trade-offbetween meeting real-time desig...
In a previous research project [5], we found there are several disadvantages of the current Linux sc...
Power management strategies for embedded systems typi-cally rely on static, application driven deact...
Design and analysis of real-time systems is heavily based on knowing worst-case execution times (WCE...
The order according to which the different tasks are carried out within a Time Warp platform has a d...
Real-time scheduling algorithms like RMA or EDF and their corresponding schedulability test have pro...
In this paper we analyze the traditional model of interrupt management and its incapacity to incorpo...
With the advent of continuous-media applications, real-time operating systems, once confined to proc...
Many embedded real-time applications are typically time-triggered and preemptive schedulers are used...
Abstract—Most real-time embedded software is built on pro-gramming abstractions that lack precise ti...
With the advent of continuous-media applications, real-time operating systems, once confined to proc...
In a UNIX system, time command reports real, system and user time used bycommand. For various reason...
Abstract—Many embedded real-time applications are typically time-triggered and preemptive schedulers...
With the increased use of powerful, performance-optimized hardware components in embedded systems, t...
general-purpose commodity operating systems use periodic clock interrupts to regain control and meas...
The design of real-time embeddedsystems involves a constant trade-offbetween meeting real-time desig...
In a previous research project [5], we found there are several disadvantages of the current Linux sc...
Power management strategies for embedded systems typi-cally rely on static, application driven deact...
Design and analysis of real-time systems is heavily based on knowing worst-case execution times (WCE...
The order according to which the different tasks are carried out within a Time Warp platform has a d...
Real-time scheduling algorithms like RMA or EDF and their corresponding schedulability test have pro...
In this paper we analyze the traditional model of interrupt management and its incapacity to incorpo...
With the advent of continuous-media applications, real-time operating systems, once confined to proc...
Many embedded real-time applications are typically time-triggered and preemptive schedulers are used...
Abstract—Most real-time embedded software is built on pro-gramming abstractions that lack precise ti...
With the advent of continuous-media applications, real-time operating systems, once confined to proc...
In a UNIX system, time command reports real, system and user time used bycommand. For various reason...
Abstract—Many embedded real-time applications are typically time-triggered and preemptive schedulers...
With the increased use of powerful, performance-optimized hardware components in embedded systems, t...